1. Blackscale Breeding Pool: This fetid pool is where poisoncales hatch and grow large enough to come out onto dry land.
2. Brew House: This building is kept far from the village due to the danger of fire and explosion. In it the tribe boils wild sugar cane and ferments it into rum.
3. Greenscale Breeding Pool: This spring fed pool is where greenscales hatch and grow large enough to come out onto dry land.
4. Hooch: The lizardfolk of the Sea-tac tribe live in wood and reed huts raised above the swamp on thirty foot tall stilts. A broad porch wraps around the perimeter of the hut, providing plenty of space to bask in the sun or work on projects in the daylight. The hooches are connected to each other with raised walkways, and ladders descend to the ground (or the water in the rainy season) below. Each hut has at least one pirogue, if not more, tied to it.
5. Midden: The accumulated trash of generations has formed a five foot tall mound.
6. Poisonscale Breeding Pool: This large pool is where poisonscales hatch and grow large enough to come out onto dry land.
7. Smoke House: Kept away from the village to prevent fires, the smoke house is also a drying shed for various foodstuffs.
8. Temple of the Sun and Earth: This oddly shaped building is richly carved and decorated with statues, reliefs, and totems dedicated to the gods and spirits, first amongst these Atamag and Tortal. Inside, the most holy relics and artifacts of the tribe are kept. The shamans perform their secret rites and teach the next generation inside.
9. The King's Palace: The lizard king's palace is little more than a larger hooch, with plenty of room for his clutch and their goods.
10. Village Commons: This large platform is where the tribe gathers for revels, rituals, to hear the pronouncements of their king, or just to hang out in the evenings around a communal fire.
The Surrounding Area
1. Behemoth Run: This wide trail through the swamps is the migratory route of several herds of behemoths that winter in the swamps and summer on the plains to the north.
2. Blackfish Lagoon: This deep depression in the swamps is refilled by the annual floods of the rainy season. During the dry season it a prime fishing spot. Really, like fish in a barrel here.
3. Cane Fields: The tribe doesn’t actually farm these wild sugar canes, but they do occasionally clear out some land around them so that they may expand. The cane is harvested and made into rum, one of the tribe's major trade goods.
4. Crocodile Lagoon: Once this lagoon was part of the Mataq, but the river shifted and now it is an isolated body of fresh water, annually refilled during the rainy season. Several large alligators, including Old Tom, live here.
5. Everwinter Springs: These small springs reach into someplace in the Beyond, and are ever covered in frost and snow, even in the middle of the dry season.
6. Four Armed Tower: The remains of a stone tower with four metal arms stand here. Legend says the place is haunted.
7. North Trail: This narrow trail leads north to the Kal-tac.
8. Rocky Head: Some ancient people carved this giant stone head of a hideous horned creature. Then they left it here in the swamps, idiots.
9. South Trail: This trail leads south to the Ocean.
10. Stone Village: The remains of some ancient powerful tribe who built their hooches out of stone stand here. No one goes there, though legend says the place is filled with wonders and treasures. Legend also says there is a powerful guardian.
11. The Hollows: This area is inundated by dark magics from the Beyond, and should be avoided.
12. The Oak: Standing over a hundred feet above the largest tree in the swamp, The Oak is an ancient tree spirit. It has been asleep for at least a hundred years, if not longer. Strange creatures from the Beyond sometimes come through the large opening in The Oak's trunk.
13. Treaty Stone: This stone on the North Trail provides a place for neutral of hostile tribes to come meet with the Sea-tac.